Toon Kingdom
Spell Field

Toon Kingdom

  • Archetype:
  • Toon

  • View:
  • 7292




When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 7, 2026
48± 6/ 100
Power Score
Intrinsic 49
Deck 51

Toon Kingdom — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 51 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Utility

Why it scores here

Toon Kingdom's power is its protection package: it stops opponent card effects from targeting Toon monsters and lets destruction by battle or card effect be replaced by banishing deck cards. The card is in every sampled deck (400 of 400), but that is frequency, not strength, and it does not earn points for that. Its activation banishes 3 cards from the deck and it only protects Toon monsters, so the score is capped near the middle; it does not build a board or generate card advantage.

Axis scores

Axis Score Evidence
Accessibility 50 A Field Spell with no searcher evidence; it reaches the hand through the Toon support package (Toon Table of Contents, Toon Bookmark at about 82% co-occurrence) but no route is tabled (observed/inferred).
Combo & Conversion 20 No recorded combo boards and no combo examples, so there is no evidence it converts anything into a board; the score rests on text alone (inferred).
Resource Economy 35 Activation banishes 3 from the deck and each protected destruction banishes 1 more; this is a deck-resource cost with no card advantage returned (verified).
Effect & Interaction 60 Blocks opponent card-effect targeting of Toon monsters and replaces their destruction, a strong but one-sided protective lock rather than disruption of the opponent (verified).
Material Utility 0 A Spell card with no body, so it cannot be material and contributes nothing as material (verified).
Resilience & Flexibility 55 Persists in the Field Zone across turns and protects several Toon monsters at once, but a single field-spell removal or negate ends the effect (inferred).
Deck-Building Efficiency 55 Sampled decks run 1 to 3 copies (average 2.05) with no garnet or lock; it is only useful in Toon-monster decks, which is a mild restriction (observed/inferred).

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Utility (blend). Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: Self-locking restriction (Toon-monster dependency) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (with modifier -2)

Strengths

  • Targeting lock on Toon monsters against opponent card effects
  • Banish-replacement of destruction by battle or card effect keeps Toon monsters on the field
  • Live in 400 of 400 sampled decks at about 2 copies, with strong Toon partners

Weaknesses

  • Activation banishes 3 cards from the deck, and each protection banishes 1 more, with no card advantage
  • Only protects Toon monsters; dead in non-Toon decks
  • No combo evidence, so its conversion into a winning board is unverified
  • Field-spell removal or negation ends the protection

Counters / choke points

  • Opponent field-spell destruction or negation
  • Effects that do not target, such as board-wide effects or battle damage
  • Deck-out pressure from the repeated banish cost in long games

Best use

Protective Field Spell that keeps Toon monsters alive against targeted removal and destruction. Decks: Toon. Suggested copies: 2.

Evidence & gaps

  • Verified: Field Spell; the activation banishes 3 cards from the top of the deck, face-down; Opponent cannot target Toon monsters you control with card effects; Destruction of Toon monsters by battle or card effect can be replaced by banishing 1 deck card each; Present in 400 of 400 sampled decks
  • Observed: Average 2.05 copies per deck (1 to 3); Toon Table of Contents and Toon Bookmark co-occur in about 82% of sampled decks; Guides describe Toon Spell/Trap support as the core of the archetype
  • Inferred: Accessibility rests on the Toon support package rather than a tabled searcher; Field-spell removal or negation ends the protection; Limited use outside Toon-monster decks
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion is from the deck sample only no ruling or FAQ evidence for the Toon World name change or the banish-replacement timing no searcher or tutor table; accessibility is inferred from partner co-occurrence











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